Hello, I'm John Bear Ross. Welcome to my site.
Using a computer program called Rhino, I digitally sculpt vehicles, armor, and other figures on my computer, then bring them to life using a number of methods, such as Rapid Prototyping, CNC Machining, and Manual Sculpture. I try and concentrate my efforts on science fiction concepts and designs.
I've been an advocate, if you want to call it that, for the 1/100th scale to be the standard fractional equivalent of wargaming's 15mm scale. Call it 1% scale, International Scale, 1/100th, 15mm, you name it. Tiny guys, tiny tanks, still-discernable detail. Here's a few sketches of stuff I've wanted to do.
I helped with the early development and figure sculpting for Reaper Miniatures' tabletop game of mech combat called CAV, or Combat Assault Vehicle. Here's a small gallery of the miniatures I digitally sculpted for them. My thanks to Ed Pugh for giving me my start in the business.
I occasionally find time to write, and have been published through Airship 27 Productions. Click here to see more.
Like many a young gamer, I made my own tabletop simulator. It never took off, a victim of trying to do too much at once. It did lead me to sculpting my own figs to produce for the game, and here we are. Here's an archive of the rules, as well as a few sample units if you're inclined to try a free, universal set of rules.
My friend Carlos Saenz was killed during some of the bloodiest fighting of the Iraq campaign. Here's his memorial page.
My Clients and Past Work
Copyright © 2014 John Bear Ross